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$150

Learn how to create a 3D animation Using Maya and 3DS Max

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Learn how to create a 3D animation Using Maya and 3DS Max

$150

welcome to the bittersweet pumpkin course:

In this course you will the whole workflow starting from a concept to a finished sequence. No scripting was used in the rigging phase but I made sure to emphasize the importance of it. The software used to create the model is Zbrush while I used Maya for the rigging and animation.

For the environment, particles, fire, rendering,... I used 3DS Max But Similar result can be achieved with Houdini or any other 3D package that you are comfortable with.

Chapter 01: Modeling the Main Character (Zbrush)

We start by modeling the character step by step using Zbrush for creating and painting the character. You will learn how to create an appealing character suitable for rigging. Using the provided techniques you can create all sort of similar characters and make your own collection for your demoreal or for selling.

Chapter 02: Environment Kitbaching / Implementing the animated characters (3DS Max)

We use kitbaching to create a suitable environment for our character in 3DS Max. In this section we start using TyFlow to create and simulate the background insects. We also rely on TyFlow to create the cloud of bats by testing several techniques to achieve a satisfying result. Some character cannot be simulated so, we have to do manually integrate them into same scene. Several techniques were used to achieve that.

The techniques demonstrated in this chapter will help you integrate any animated object into your scenes including simulating a swarm/could of flying objects.

Chapter 03: Export From 3Ds Max to Maya

In this chapter we will learn how to export various animations and the camera from 3DS to Maya.

Chapter 04: Pre-animation to understand the range of motion for our character to build a rig for it

The fun begins here! We start this chapter by stressing the importance of shooting references even if it is for a fantasy character! After that we start using traditional drawing to get the 'feeling of animation' using our reference shot as a source of inspiration.

Don't worry! I'm no "drawing artist", but if you know how to draw a circle ! You are ready to go! The goal is not to produce a professional 2D animation but to get the 'sense of action' .

This technique is super useful to get the "range of motion" for any fantasy character; To understand how the character moves; How much squash and stretch should be included! Which area to stretch and which one to squash!.....

The answers you get from those questions will help you build a successful character rig and animation as well.

Chapter 05: Rigging the Body (Maya)

We start the rigging from scratch, we start working on the largest areas down to the smallest areas. We include all the possible range of movement for the body, we implement the squash and stretch and more....

we add a hybrid setup for the stem to lessen the burden on the animator and let the simulation do it for us. We finish this chapter by including a global scale for our rig.

Chapter 06: Facial Rigging (Maya)

We start by rigging the lips with an advanced ribbon setup and we implement a flexible "lips sealing" without scripting to helps the animator get the cartoony lips. I will show you also how to rig the eyebrow for a non-anatomical character that will represent some challenges for us and more....

Chapter 07: 3D Animation (Maya)

Animation is extremely a long process and difficult skill to master. I will try my best to make it as simple as possible by sharing with you the techniques of tackling a shot like this.

Chapter 08: Export the animation to 3DS Max

After we finish the animation inside of Maya, we need to export it back to 3DS Max.

Chapter 09: Fire (3DS Max)

We rely on phoenixFD to create the different fires, the fireball, the burnt fire and the large scale fire using different approach for each.

Chapter 10: Rendering (3DS Max)

Rendering is time and energy consuming, so before we hit that render button, we try to come up with some techniques to minimize any up coming problems in the final result.


Requirements:

This course is not for total beginners, you must be familiar with : 3DS Max, Maya and Zbrush 

Software used:

  • Maya

  • 3DS Max

  • Zbrush

For more details please refer to: 

Teaser https://youtu.be/F0hR7SGhHJw

Course overviewhttps://youtu.be/6dGGSxTAi5w


Contact:

Please don't hesitate to contact me at the email below if you have questions or you need more information:

cgchameleon2020@gmail.com

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Watch link provided after purchase
1 -Modeling The Pumpkin main Character
3h:32m
2 - Kitbashing the environment and the animation
2h:21m
3 - Export the scene to Maya
0h:8m
4 - 2D Pre-Animation
1h:53m
5 - Rigging the body
2h:58m
6 - Facial rigging
3h:52m
7 - 3D Animation
3h:56m
8 - Export the animation to 3DS Max
0h:12m
9 - Fire (Using PhoenixFD)
1h:49m
10 - Enhancing/Improving the scene
2h:17m
11 - Rendering (Using V-Ray)
0h:33m
12 - The extra shots
1h:24m
13 - Compositing and audio overview
0h:26m
Extras
------------------
Introduction to FlipBook
0h:6m
Introduction to Phoenix FD
0h:38m
Introduction to TyFlow
1h:10m
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