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$89

Create & animate a realistic honeybee using Maya , Zbrush , Yeti 4 & V-Ray

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Create & animate a realistic honeybee using Maya , Zbrush , Yeti 4 & V-Ray

$89

welcome to the honeybee course:

We learn how to create a realistic honeybee (a +200$ 3D Model) using Zbrush for modeling , Maya for rigging and animation, Peregrine Yeti for adding the fur and V-Ray for Rendering the sequence.

Chapter01 : Modeling: -Zbrush & Maya

We start modeling the insect and face together the challenges that represents

Chapter02: Rigging - Maya

I will demonstrate how to rig sqsfqsfsquch an insect and how to automate the wing flapping and make the life of the animator easier.

Chapter03: Tracking - AE

We do some quick tracking use AE to prepare the scene for the CGI integration.

Chapter04: Animation : The bee in the forest - Maya

In this chapter we start animating the insect and I will share with you my techniques how to help yourself lessen the challenges that you face in animation

Chapter05: Grooming and Shading -Maya, Yeti & V-Ray

The beauty of any fluffly creatures is the "fur", we use the Peregrine Yeti plugin to accomplish this task. Relying on the powerful renderer (V-Ray) we create a realistic fur shader and I will show you how to create a realistic Wing shader

Chapter06: Rendering

Rendering a sequance is frustrating not because it is hard, but because the final result may not look exactly as you planned for; So I will show you how to tackle such a scene and how to properly set the motion blur for the flapping wings.

Chapter07: Honeybee Flying cycle

I will quickly share with you how to animate a flying cycle to create a piece suitable for your showreal.


Requirements:

This course is not for total beginners, you must be familiar with : Maya and Zbrush 

Software used:

  • Maya

  • Zbrush

  • Pergrine Yeti

  • V-Ray

Contact:

Please don't hesitate to contact me at the email below if you have any questions or you need more information:

cgchameleon2020@gmail.com

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Watch link provided after purchase

Summray

Reference is King
4m:7s
Slihouette Modeling Part 01
16m:52s
Slihouette Modeling Part 02
10m:06s
Modeling the Abdomen
19m:11s
Modeling the Head and Antennas
15m:50
Modeling the legs
25m:30s
Modeling the Wings
17m:46s
Retopologize the Thorax
21m:26s
Retopologize the Head and the antenna
9m:20s
Retopologize the Abdomen
4m:40s
Antenna and mandibles
3m:36s
Retopologize the legs
13m:27s
UV Unwrap the Model
31m:44s
Project the Details
10m:31s
Sculpt fine details
18m:19s
Rebuild the Antenna - Adding micro details
19m:03s
Detail the thorax
7m:40s
Detail the Abdomen
3m:15s
Detail the wings
5m:25s
RealWorld Scenario
7m:30s
Push the modeling of the head
17m:20s
Push the modeling of the Thorax and Wings
8m:01s
Push the modeling of the Thorax and Wings
27m:05s
Adding details to the legs
8m:46s
Export To Maya and Render Test the Insect
35m:57s
Prepare The Mesh for Rigging
5m:16s
Planning for the rigging
14m:02s
Manage the Scene Heirarchy
6m:25s
Legs driver Skeleton
19m:42s
Thorax driver skeleton
19m:20s
Wings Rigging Part01
35m:16s
Wings Rigging Part02
23m:39s
Abdomen Rigging part 01
21m:05s
Abdomen Rigging part 02
26m:26s
Manage the scene and Start the legs part01
31m:02s
Legs rigging part 02
21m:24s
Head and Antennas Rigging
17m:43s
Rigging the other parts
24m:21s
Connect the different parts
33m:29s
Add the Global Scale
19m:47s
Automate the wing flap part 01
25m:35s
Automate the wing flap part 02
29m:10s
Automate the wing flap part 03
22m:15s
Test the rig deformation
03m:07s
Tracking In AE
20m:39s
Modeling the necessary silouette
23m:27s
Prepare the Scene for Animation
10m:53s
Blocking Phase
19m:55s
Adding the Rotation
24m:40s
Adding the Anticipation
22m:08s
Continue the Animation
18m:10s
Tweak the rotation
37m:03s
Tweak the animation
14m:00s
Adding the wing animation
5m:44s
Use the projection to get an accurate position
7m:09s
Grooming Planning and reference
3m:40s
Intro to Yeti
45m:16s
Working on the head graphs part 01
50m:43s
Working on the head graphs part 02
37m:28s
Head vrayhair Shader
28m:42s
Scattering the Pollen on the head
29m:44s
Painting the textures for the head and hair
45m:11s
Grooming the Thorax
41m:49s
Grooming the Abdomen
12m:53s
Grooming the legs
2m:42s
Maya Texture Reference
5m:14s
Shading the wings
14m:52s
Yeti - Add settle animation to the fur
17m:18s
Lightening the Scene and Render Elements
36m:13s
Rendering and how to set the motion blur correctly
12m:14s
Compositing
4m:46s
Honeybee Flying Cycle
20m:28s
Final result
5m:36s
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